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frame_1
15 February 2009 @ 12:58 pm
Just took the 111 bus from chelsea into the city, and sit in a bookstore with a laptop, iphone, green tea, a backpack. the sun is out, the wind not as strong today. Just this week, the passenger side window was smashed in by some theif, your entire hard drive was wiped out, with no backup, 5+ years of digital evidence, gone. You gave a presentation of recenet work at MIT symposium, started new design process, participated in the solar-d spring kick-off, helped get a warehouse prepped for construction, and got divorced.

Have not had much time to reflect on all of this, so many logistical things to deal with. Something about clean slate is nice though, a chance to re-define the platform, build a new reality from scratch.
 
 
frame_1
14 October 2008 @ 11:18 pm
Went to a interview with Wes Jones at the GSD tonight, and it was a great discussion about the co-opting of industrially produced middle-tech for the purpose of architectural projects. The moderator was trying to drill into the nature of his mechanistic tendencies, even calling the use of stock materials nostalgic, I think in reference to Corbusier's love for grain silos and steamships. Jones went on to claim that consciousness is a product of technology, and that architecture is inherently a technology--and therefore an extension of consciousness, but also a shaper of it. The legibility of the form seen as important, he imagines how the program can become a machine. He claimed the images to be a future vernacular--something not yet realized, but rooted. The re-vamped shipping containers make me think of scavenged materials, re-assembled for the purpose of shelter. Has a low-tech feel to it. In the end it seems he's trying to make space dynamic and mutable--usable in a very physical, interactive way. This could be objects on rails, or furniture that gets hoisted away on cables or by a gantry. Is technology the lens through which we encounter the world? is this true if we are all just 'meat-objects, moving through space'...? when he critiques P-CAD, or Parametrically Controlled Authorless Design, I just started laughing, thinking, I kind of agree, and yet I spend my time designing tools to support that workflow...good stuff.
 
 
frame_1
13 August 2008 @ 01:15 pm
The air feels fresh here, despite the low visibility through what can only be smog. The city, actually feeling small, empty. The top of the standard offers a great view of the city by night; the pool and projected image a good touch of light and color. Panel discussion about complexity and architecture--the usual suspects; the group of designers we've been working with the last six months all together in one room--very engaging. Who this is are people from morphosis, shop, SOM, grimshaw, zaha hadid, KPF. Having drinks with designers working on next-gen architecture. Being able to design tools for this; to push the software forward: motivating. Meeting with WATG research group in irvine and having dinner in disneyland city was excellent. was I actually in disneyland...seems so odd. Rocha knows consumer, nice.
 
 
frame_1
05 January 2008 @ 01:41 am
Lady Wasteland - Epoisode 6
Episode 6: Walkers and Canns – Samantha learns the difference between those who walk 'awake' and those who walk 'asleep'. Too bad Henry doesn’t watch where he’s walking.

Lady Wasteland has received front-page placement on many popular video sharing sites such as Revver.com, DailyMotion and Crackle.com, where it received three editor’s choice awards. Annalee Newitz from www.io9.com wrote, "This cool show, co-created by Mark Roush, is a near-future version of Firefly with scrappy heroes on a brokedown frontier. It's exactly the kind of show that should get picked up by SciFi Channel now that Battlestar Galactica is heading into its final season".
Based upon the recent success of many post-apocalyptic and dystopian-esque stories such as Cormac McCarthy’s “The Road”, the feature film Children of Men and the release of Will Smith’s new film, “I am Legend” both Mark Roush and co-creator Greg Demchak believe the market is prime for the return of the post-apocalyptic genre.

Filmed in numerous locations in the Pacific Northwest over the course of eight days. Director Mark Roush wanted to break the paradigm of the post apocalyptic genre and redefine it for a new generation.
In this story, there is no set geographic location for where the series takes place. Creators Mark Roush and Greg Demchak were of firm belief that one of the last places you'd find survivors in a post apocalyptic environment would be in the desert wearing leather jackets and driving around in dune buggies.
They’d be found foraging in the forest, hiding in abandoned factories and struggling to survive in decaying suburban homes.

The structure of the pilot series is designed around three separate stories which intersect and parallel one another. For later episodes there will be numerous sub-plots coming into play -- involving new characters and situations which will have effects on future episodes dealing with our lead characters. Everything is connected... everything has meaning.
Welcome to the wasteland. Enjoy the decay.


Mark Roush - Director
Greg Demchak - Producer
Wasteland Films LLC
decay@ladywasteland.com
 
 
frame_1
17 December 2007 @ 12:49 am
There is no real way to describe the man in pink, with his for-hire blond and Asian tethered on each arm somehow, martinis in hand, nor the older women, non-child bearing, seemingly bored. The rectangles of light on the floor, illuminated. The round table, full of glass and liquid, and paper, fully lit in the otherwise dark void of movement. Plastic chairs contrasted with deep leather and the mahogany chess board. Books that are 40% real. The rest are infill, and inaccessible--the catwalk an illusion. A suggestion.
The humming of HVAC units, and the thin veil of glass and fabric that separate sleeping and bathing.
 
 
frame_1

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The fusion of art, technology, architecture, and survival. The building of a story that takes place in a not-so distant future; where the rules have changed, and the structural backdrop is the remnants of modern production. a look into a truly sustainable world.

for a taste of what i'm talking about, check it out.
http://www.ladywasteland.com
 
 
frame_1
30 November 2007 @ 05:12 am
here it is. Vegas. 32nd floor. Lady Wasteland is now live and up all over the globe on over 100 web sites.
chilling with mark, erik, tom, kenton, and posting like madmen with coronas and jack. welcome to the wasteland....
 
 
frame_1
23 November 2007 @ 06:58 pm
no country for old men...
wow...amazing film.
Maybe the best, tension filled dialog-and most creepy dude I've seen in along time.
Gonna have to read that novel now.
chaos, fate, the sequece of events that result in a road, a path thaken. the flip of a coin--
 
 
frame_1
10 November 2007 @ 11:54 am
the most geometric, cubist of meals; a staged 24 act play: each assemblage an experiment in taste, form, arrangement, action. with each creation, a new method of consumption, a new puzzle to unfold. where was this mad chef taking us? through what mindscape? the most amazing glasses of wine, each distinct. dutton-goldfield zinfadel, just one of 12 separate flavors, each paired. at some point, the pain is too much to bear, and the lamb in cubism is the form i can only stare at, and drink another glass of grenache. small plants, cubes of translucency, stainless steel needles, orbs, organic plates, the monocle, a plastic-encased lime for later, a pillow that slowly deflates and releases an aromatic mist as you wonder about the geometry there--the mesh, the chaos, the colors. the staff with their custom invented forms, ready to explain the complexity, but most words disappear into the space, into the surreal dialog taking place. photos are taken, and the kitchen is explored: a machine. the entry a false perspective with a hundred vibrating stainless steel balls attached to wires, people getting larger at the end--like the infinity room--a visual game.
 
 
frame_1
22 October 2007 @ 11:22 pm
lady wasteland...
a story of misfortune and adventure set in dire wasteland....
put this on your radar, spread the word, and check back for updates...

working on this project is Awesome, plain and simple.

http://www.ladywasteland.com